MauriceGit/Water_Simulation
Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and in screen space. The water itself is implemented using a pressure based approach for the surface calculation.
51 best points · 18 comments · 1 Hacker News post · 153 GitHub stars · View on GitHub
Hacker News discussions
- Show HN: Water-Simulation with Real-Time Reflections and Perlin-Noise Terrain (51 points, 18 comments, by EllipticCurve, 2016-01-07)