Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
2 best points · 0 comments · 1 Hacker News post · 1,539 GitHub stars · View on GitHub
Hacker News discussions
- Physically based shading and image lighting comparisasion in all major APIs (2 points, 0 comments, by pjmlp, 2018-08-06)