alanjian85/raster-i
A 3D FPGA GPU for real-time rasterization with a tile-based deferred rendering (TBDR) architecture, featuring transform & lighting (T&L), back-face culling, MSAA anti-aliasing, ordered dithering, etc.
2 best points · 0 comments · 1 Hacker News post · 271 GitHub stars · View on GitHub
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- 3D FPGA GPU for rt rasterization with tile-based deferred rendering architecture (2 points, 0 comments, by nateb2022, 2024-11-04)