jmgomez/NimForUE
Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
4 best points · 0 comments · 3 Hacker News posts · 544 GitHub stars · View on GitHub
Hacker News discussions
- Nim for Unreal Engine (4 points, 0 comments, by ibobev, 2024-05-29)
- Nim Lang for Unreal Engine (2 points, 0 comments, by mariuz, 2023-06-27)
- Nim plugin for Unreal Engine 5 with hot reloading (1 points, 0 comments, by archargelod, 2025-05-01)